Sky World Cards — Decks, Heroes and Abilities

Discover the cards, Heroes and abilities in Sky World's decks.

Mili, a Dudurima

You may use Attach + Awaken (attach this card to the chosen allies; when the last link ends, it is not consumed: it is awakened into the reserved slot on your field, in Preparation) on another ally. It is protected for the next combat or until the end of the turn, whichever comes first. Hand ability: cannot be used.

Mili, Guardiã da Essência

You may use Attach + Awaken (attach this card to the chosen allies; when the last link ends, it is not consumed: it is awakened into the reserved slot on your field, in Preparation) on up to two other allies. Each is protected for the next combat. Hand ability: cannot be used.

Mili, Voz da Vila

You may use Attach + Awaken (attach this card to the chosen allies; when the last link ends, it is not consumed: it is awakened into the reserved slot on your field, in Preparation) on all other allies. Each is protected for the next combat. Hand ability: cannot be used.

Gili Desperta

Choose a ready ally to attack; it becomes ready again.

Gili, Memória Viva

Reinvigorate 1 (choose a vulnerable ally outside Preparation to become ready again).

Gili, Coração Desperto

Reinvigorate 2 (choose up to 2 vulnerable allies outside Preparation to become ready again).

Satobear Desperto

Legacy (when this card is replaced by an evolution). You must gain 1 Faith. Hand ability: cannot be used.

Satobear, Guardião Antigo

Legacy (when this card is replaced by an evolution). You must release 2 blocked Essences. Hand ability: cannot be used.

Satobear, Alma da Mata

The opponent must lose 1 Faith. Hand ability: cannot be used.

Flor, Bebê-Dragão

Awaken a Stage 1 character with requirement 1 from your Essences, without spending your turn's awakening.

Flor, Chama Crescente

Awaken a Stage 1 character with requirement 2 or less from your Essences, without spending your turn's awakening.

Flor, Chama Branca

Evolve an ally using an evolution from your Essences and 1 of your Awaken actions for the turn.

Dudurima Peregrino

You and your opponent must each receive +1 Faith.

Dudurima, Guia do Bosque

You may choose up to two allies to channel. You receive +1 Faith per channel.

Dudurima, Espírito Peregrino

You may choose up to three allies to channel. You receive +1 Faith per channel.

As Duas Borboletas

Awaken a Stage 1 character with requirement 1 from your Essences, without spending your turn's awakening. After this card channels Faith, it is destroyed. Hand ability: cannot be used.

Elyra, Anciã da Vila

You may choose a card from your hand and awaken it without spending your right to awaken this turn. Only Stage 1 cards may be chosen.

Leon, Voz da Razão

Choose up to two allies to attack; they become ready again.

Aurora, Esperança do Reino

Your allies must receive +1 Power this turn.

Sião, Deus do Sinal

You may use your Hero's Power again this turn without consuming Essences.

Anastácia

Choose an ally to attack; it becomes ready again.

Anastácia, Princesa do Reino

Reinvigorate 1 (choose a vulnerable ally outside Preparation to become ready again).

Anastácia, Escolhida de Sião

Reinvigorate 2 (choose up to 2 vulnerable allies outside Preparation to become ready again).

Arthur Raven

Make a ready enemy vulnerable.

Arthur Raven, Conselheiro

Make up to two ready enemies vulnerable.

Arthur Raven, Última Acusação

Choose any number of ready enemies. Make them vulnerable.

Charles

Remove an enemy's protection.

Charles, Irmão do Rei

Remove protection from up to two enemies.

Charles, Conselho Abandonado

Choose any number of protected enemies and remove their protection.

Cobrador do Vazio

Choose a vulnerable enemy. Drain Faith 1 (the rival loses 1 Faith).

Cobrador, Voz do Vazio

Steal 1 Faith.

Cobrador, Senhor da Dívida

Steal 1 Faith.

Gili Corrompida

Execute a vulnerable enemy with Power 3 or less.

Gili, Sombra Desperta

Execute a vulnerable enemy with Power 4 or less.

Gili, Voz da Escuridão

Execute a vulnerable enemy with Power 6 or less.

Guarda Real

Choose a vulnerable enemy. Drain Faith 1 (the rival loses 1 Faith).

Criaturas Corrompidas

Choose an ally to attack; it becomes ready again.

Conselho dos Doze

Ao ocorrer uma execução, você pode executar agora um inimigo pronto ou vulnerável Power 7 ou menos. HABILIDADE DE MÃO: Até o final do turno.

Rei Alfred

Each vulnerable enemy loses 1 Faith.

James Raven, Herdeiro do Racho

You must lose 7 Faith. Then you may execute any number of vulnerable enemies.

Mili, Laço da Vila

Use a card's hand ability now, locking 1 fewer Essence than normal, to a minimum of 0. Pay all other costs normally. Hand ability: cannot be used.

Mili, Escudo da Vila

Choose another ally on the field and repeat its ability. Hand ability: Attach (attach this card to the indicated character; when its last Attachment ends, consume the attached card) to an ally.

Mili, Voz Desperta

Choose a ready ally and make it vulnerable. If you do, execute a vulnerable enemy.

Gili, Semente de Memórias

Look at the top two cards of your deck. Choose one to become an Essence; put the other on the top or bottom of the deck. At the end of the turn, this card is destroyed. Hand ability: cannot be used.

Gili, Lembrança do Combate

Awaken a card from your hand now, without spending your turn's awakening. Only Stage 1 cards may be chosen.

Gili, Despertar da Floresta

Choose a ready enemy and execute it. Then choose a vulnerable enemy and make it ready.

Satobear, Guarda da Vila

Intercept (the first attack against your allies must target this character; refreshes when it becomes vulnerable again). Hand ability: Attach (attach this card to the indicated character; when its last Attachment ends, consume the attached card) to an ally.

Satobear, Muralha Ancestral

Intercept + Executions (the first attack or execution against your allies must target this character; one shared charge, refreshed when it becomes vulnerable again). Hand ability: Attach (attach this card to the indicated character; when its last Attachment ends, consume the attached card) to an ally.

Satobear, Bastião da Mata

Intercept + Executions (the first attack or execution against your allies must target this character; one shared charge, refreshed when it becomes vulnerable again). Destroy the first enemy that attacks this card. Hand ability: Attach (attach this card to the indicated character; when its last Attachment ends, consume the attached card) to an ally.

Flor, Chama Nascente

Evolve an ally with a card from your hand now, without using a normal awakening.

Flor, Chama Renovada

Reinvigorate 1 (choose a vulnerable evolved ally outside Preparation to become ready again).

Flor, Luz do Fogo Branco

Execute an evolved enemy character.

Dudurima dos Passos Despertos

Choose a DUDURIMA on the field. It receives +2 Power this turn.

Dudurima, Guia da Essência

May awaken a stage I DUDURIMA from hand without spending an awakening. Meet its requirement and consumption cost. Then, Readiness 1 (choose an ally in Preparation. It leaves Preparation and becomes ready to attack or channel this turn).

Dudurima, Caminho Desperto

Choose up to two DUDURIMAS on the field; they gain +2 Power this turn. Then, may use Readiness 2 (choose up to two DUDURIMAS in Preparation; they leave Preparation and become ready to attack or channel this turn).

Borboletas do Sinal Repetido

Retrigger the ON ENTRY of another DUDURIMA in Preparation.

Elyra, Mestra dos Caminhos

Reinvigorate 1 (choose another vulnerable ally outside Preparation to become ready again). Then, one ready enemy becomes vulnerable.

Leon, Ataque Consciente

Choose a ready ally to attack now, ignoring PROTECTION. If the rival controls or has used PROTECTION, that ally becomes ready again after the attack if it survives.

Aurora, Aliada da Vila

While Aurora is on the field, your DUDURIMAS may attack on the turn they enter. Hand ability: cannot be used.

Sião, Guardião do Sinal

Your DUDURIMAS cannot be destroyed. At the end of the turn, this card remains in Preparation. At the start of your next turn, it becomes ready. Hand ability: your DUDURIMAS cannot be destroyed until the start of your next turn.

Anastácia, Ordem da Coroa

Awaken a Stage 1 CORRUPTED from your hand now, without spending your turn's awakening. It may attack now.

Anastácia, Voz Corrompida

A CORRUPTED that entered this turn may attack now and receives +2 Power for that combat.

Anastácia, Comando da Coroa

Your CORRUPTED receive +1 Power this turn.

Arthur Raven, Acusador

Choose a ready CORRUPTED to attack now. This attack ignores PROTECTION. If the rival controls or has used PROTECTION, the attacker receives +2 Power for that combat.

Arthur Raven, Voz Inflexível

Use a CORRUPTED's hand ability now. It cannot be negated. If the rival controls or has used NEGATION, awaken a card from your hand now, without spending your turn's awakening. Only Stage 1 cards may be chosen.

Arthur Raven, Sentença Final

Os ataques dos seus CORROMPIDOS ignoram PROTEÇÃO e as habilidades deles não podem ser negadas. NO CAMPO: Até o final do turno or até a carta ser destruída, o que acontecer primeiro. HABILIDADE DE MÃO: Até o final do turno.

Charles, Passagem pelo Vazio

If you controlled another CORRUPTED before Charles entered, he may attack now. Hand ability: cannot be used.

Charles, Aliança Corrompida

If you control another CORRUPTED besides this card, choose another CORRUPTED you control. It receives +2 Power this turn. Hand ability: choose a CORRUPTED you control. It receives +2 Power this turn.

Charles, Ruptura do Conselho

While this card is on the field, the opponent cannot attach cards. Hand ability: cannot be used.

Cobrador, Emissário do Vazio

Consume 1. You must choose a CORRUPTED character; it must gain +3 Power this turn.

Cobrador, Chamado do Vazio

Consume 1. You must choose a CORRUPTED character; it must gain +2 Power this turn. Then, you may choose a CORRUPTED character in Preparation; it may attack now.

Cobrador, Decreto da Dívida

Consume 2. You must choose one or two CORRUPTED characters you control; they must gain +2 Power until end of turn. All your CORRUPTED characters may attack on the turn they entered. Hand ability: Until end of turn.

Gili, Fúria do Vazio

Whenever this character attacks, it must receive +2 Power for that combat. Hand ability: choose a CORRUPTED and Attach (attach this card to the indicated character; when its last Attachment ends, consume the attached card) to it.

Gili, Sombra Resistente

To attack, you must Consume 1. After combat, if it survives, this card becomes ready again and may perform another action. Hand ability: Attach (attach this card to the indicated character; when its last Attachment ends, consume the attached card) to a CORRUPTED character.

Gili, Voz da Ruína

Se você controla um CORROMPIDO, seus outros CORROMPIDOS devem receber +1 Power permanente. Seus CORROMPIDOS podem canalizar Fé no turno em que entraram. NO CAMPO: Até o final do turno ou até a carta ser destruída, o que acontecer primeiro. HABILIDADE DE MÃO: Até o final do turno.

Sentinela do Racho

This card is protected for the next combat. When it becomes ready, it loses that protection. Hand ability: choose an allied CORRUPTED and Attach (attach this card to the indicated character; when its last Attachment ends, consume the attached card) to it.

Horda Corrompida

This card must receive +1 Power for each other CORRUPTED you control, up to +2. Hand ability: cannot be used.

Conselho do Voto Partido

If you control a CORRUPTED, awaken a card from your hand now, without spending your turn's awakening. Only Stage 1 cards may be chosen.

Rei Alfred, Decreto Final

Your CORRUPTED must receive +1 Power per CORRUPTED you control, up to +2, this turn.

James Raven, Arauto do Racho

You must lose 7 Faith. Then you may execute any number of vulnerable enemies.

Nina, Irmã de Mili

Anastacia, Companheira de Flor

Elyra, Cuidadora da Vila

Aurora, Cuidadora dos Dragões

Strengthen 1 (An ally receives +1 permanent Power.)

Azalor

Iris

Lotus, Companheiro de Aurora

Inspire 1 (An ally receives +1 Power this turn.)

Flor, Companheira de Anastacia

Readiness 1 (choose an ally in Preparation. It leaves Preparation and becomes ready to attack or channel this turn)

Bastian, Filho de Morteus

Readiness 1 (choose an ally in Preparation. It leaves Preparation and becomes ready to attack or channel this turn)

Razer, Líder do Black Sea

Intimidate 2 (An enemy loses 2 Power this turn.)

Aster

Rosel

Lotus, Guardião do Ninho

Inspire 2 (An ally receives +2 Power this turn.)

Flor, Mãe da Ninhada

Intimidate 3 (An enemy loses 3 Power this turn.)

Morteus, Deus das Trocas

Strengthen 1 (An ally receives +1 permanent Power.)

Dudurima, Vigia da Reserva

You may Deposit 1 (send a card from your hand to the Bank as an Essence, immediately available for use). One Deposit per turn, shared among your cards.

Gili, Leitora de Vestígios

You may Exchange (you must bring an available Essence from the Bank to your hand and then must send another card from your hand to the Bank) between cards of the same Stage. The sent card is immediately available. You may awaken the received card now with its requirement reduced by 2, minimum 0, spending an awakening. Pay its consumption and respect the previous Stage.

Mili, Fagulha do Vínculo

You may Lock 1; if you do, you must Inspire 2 (an ally gains +2 Power this turn).

Elyra, Zeladora da Reserva

You may Lock 2; if you do, you must awaken an available card from your Bank with a requirement of up to 4, without spending an awakening. Pay its consumption and meet its requirement and previous Stage.

Bastian, Força Contida

Gains +2 Power. Reserve 6 (with at least 6 Essences in the Bank): +3 instead. Hand ability: Attach (attach this card to the indicated character; when its last Attachment ends, consume the attached card).

Razer, Capitão Paciente

You may Lock 1; if you do, you must attack another vulnerable enemy again. Hand ability: cannot be used.

Aurora, Guardiã dos Penhores

You may Lock 1; if you do, you must end an enemy Attachment. The attached card follows its end destination.

Lotus, Sentinela do Ninho

You may Lock 1. If you do, this card becomes ready. Hand ability: cannot be used.

Gili, Tecelã da Reserva

You may Lock 1; if you do, you must Exchange (you must bring an available Essence from the Bank to your hand and then must send another card from your hand to the Bank) between any Stages. The sent card is immediately available. If able, you must awaken the received card now without spending an awakening. Pay its consumption and meet its requirement and previous Stage.

Satobear, Muralha de Essências

Ward (cannot be targeted by enemy abilities). Hand ability: Attach (attach this card to the indicated character; when its last Attachment ends, consume the attached card) to an ally to grant this protection.

Flor, Chama em Reserva

You may Lock 2; if you do, you must return a vulnerable Stage 1 or 2 enemy to its owner's hand.

Dudurima, Voz do Reservatório

Lock 2. during your opponent's next turn, their first 1 channel grants no Faith. At the start of your turn, this card loses 1 Power. Reserve 6 (with at least 6 Essences in the Bank): their first 2 channels grant no Faith instead.

Satobear, Colosso da Reserva

Consume 2 using other Essences; you must return this available card from the Bank to your hand. Hand ability: cannot be used.

Flor, Aurora Acumulada

You may Consume 1; if you do, during your opponent's next turn, their first 3 channels grant no Faith. The effect ends if this card leaves the field. Hand ability: cannot be used.

Morteus, Pacto da Abundância

You may Lock 5; if you do, you must add +2 Faith to your score.

Anastacia, Centelha Real

If you have at most 1 character on the field, you may awaken another stage I card from hand with requirement up to 1 without spending an awakening. Meet its requirement and consumption cost. It enters Preparation.

Arthur, Instrutor da Guarda

Legacy + Attach (when an evolution replaces this card, attach it to that evolution, granting the effect below). May attack ready enemies of the same or a lower stage. Hand ability: cannot be used.

Guarda Real, Aprendiz do Estandarte

Legacy + Attach (when an evolution replaces this card, attach it to that evolution, granting the effect below). May consume this Attachment to prevent one destruction of the character by combat or execution. Hand ability: cannot be used.

Charles, Mentor da Coroa

While this card is vulnerable, reduce the requirement to awaken your cards and use hand abilities by 1, minimum 0. Stacks across copies. Hand ability: cannot be used.

Aurora, Elo das Gerações

The opponent may only awaken or evolve by spending a normal awakening, including through abilities. Prevented attempts destroy the card before entry without paying awakening costs. At the start of your turn, this card permanently loses 1 Power. Hand ability — alternative effect: apply the same Counter until the end of the next enemy turn, without Power decay.

Leon, Voz da Formação

May make this card vulnerable or keep it so. If you do, use Reinvigorate 1 (choose another vulnerable ally outside Preparation to become ready again). Hand ability: cannot be used.

Anastacia, Estandarte Crescente

May awaken 1 available stage I card from your Bank without spending an awakening. Apogee (III on your field): it may also be II or III. Meet requirement, consumption and previous stage.

Charles, Mestre da Formação

You may Lock 1. If you do, choose an available Legacy + Attach card in your Bank and Attach it to an ally.

Guarda Real, Escudo da Ascensão

Legacy + Attach (when an evolution replaces this card, attach it to that evolution, granting the effect below). Gains +2 Power. Hand ability: cannot be used.

Arthur, Comando Experiente

Evolve a compatible ally with a II or III card from hand. Reduce the requirement by 3, minimum 0. Meet consumption and previous stage. Spends 1 normal awakening. Hand ability: cannot be used.

Leon, Voz do Amanhã

Ward (cannot be targeted by enemy abilities). Hand ability: Attach to an ally to grant Ward.

Anastacia, Comando Ascendente

Ignore the target’s protection against combat destruction. Formation (I, II and III on your field): may instead gain protection against one combat destruction, until becoming ready again. Hand ability: cannot be used.

Charles, Arquivo Vivo

May choose 1 ally, including this one, to execute 1 vulnerable enemy and then execute the chosen ally. Each executed character goes to its owner’s Bank. Protection against execution can prevent its destruction. Hand ability: cannot be used.

Guarda Real, Bastião do Estandarte

Gain protection against one combat destruction, until becoming ready again. Hand ability: Attach to an ally. Whenever it becomes vulnerable, it gains the same protection.

Leon, Voz do Legado

You may Lock 3. If you do, Reinvigorate 1 (choose another vulnerable ally outside Preparation to become ready again). Formation (I, II and III on your field): Reinvigorate 2 other allies instead of 1. Hand ability: cannot be used.